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I'm a BSc (Hons) Virtual and Augmented Reality graduate from the University of Portsmouth (2:1), with a focus on building real-time interactive systems in Unreal Engine 5. During my degree I worked on two substantial projects: a VR sensory environment for Meta Quest 3 — built with dynamic weather, lighting, and user-controlled audio — and a real-time camera plugin developed in collaboration with simulation company SimCentric, which involved image capture, metadata logging, and object detection workflows.

Both projects pushed me to think about performance, reliability, and how people actually experience the systems I build. Outside of VR, I've spent time in environments where staying sharp under pressure matters — working as a lifeguard and observing enterprise IT operations at Perenco UK. I'm looking for an entry-level role in real-time systems, simulation, or software engineering where I can get stuck in and keep building

Project 1
VR Sensory Environment / Meta Quest 3 / Unreal Engine 5.4

VR Sensory Environment — Meta Quest 3 A four-room standalone VR application built around gesture interaction, spatial audio composition, and real-time environmental control. Deployed to hardware.

Unreal Engine 5.4 Meta Quest 3 Niagara Spatial Audio Gesture Interaction Blueprints Deployed to Hardware

Project 3
Real-Time Camera Plug-in - SimCentric and University of Portsmouth

Plugin development for a live industry brief — real-time image capture, metadata logging, and object detection workflows inside a running simulation environment. Work in progress.

Unreal Engine 5 Blueprints Real-Time Systems Metadata Logging GitHub Agile Work in Progress

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Phone

0775561982

Email

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